Games
Games at Red Suit Studios are not power fantasies. They are conversations — between the player, the system, and the story.
These experiences focus on tension, consequence, and moral discomfort — not reflexes or spectacle.
Design Philosophy
These games are built to ask questions — not to provide comfort.
Red Suit Studios games are narrative-first experiences. Mechanics exist to support tension, doubt, and consequence — not mastery.
Players are often asked to act with incomplete information, unreliable perspectives, and emotional pressure. Silence, hesitation, and inaction are as meaningful as direct input.
The goal is not to win. The goal is to understand what kind of choices you make when there is no clean answer.
Games by World
Each game belongs to a larger story world.
The Jury
A narrative-driven investigation and courtroom experience. Testimony, memory, and morality collide as the player influences how justice is perceived.
- 🧠 Investigation
- ⚖️ Courtroom
- 🕯 Moral choice
Ten Hearts
A closed-circle slasher survival game. Ten friends. One island. Trust erodes as secrets surface and alliances fracture.
- 🔪 Survival
- 👥 Group dynamics
- 🩸 Ritual horror
Fear Compound
A grounded psychological horror game about coercion, control, and the systems that disguise ownership as care.
- 🕯 Psychological horror
- 🏕 Exploration
- 🧩 Social systems
Looking for a story?
Games are just one way in. If you prefer reflection over interaction, explore the worlds through books, music, or audio.